


Drastically reduced damage to pets - Persistent AoEs for which the player is intended to move out of quickly or highly-telegraphed attacks for which the player is intended to avoid altogether.Good example are Perdition’s volley attack or Agnidox’s fireballs. Reduced damage to pets - Special attacks such as fireballs, which typically deal more damage than a basic attack, are pretty bright and visible, and can sometimes be avoided by the player.Full damage to pets - Basic melee/weak projectile attacks, not expected to be always avoided by a player.You shouldn’t skimp on Toughness just because you have pets."īased on that, the developer is looking to divide the type of attacks that face pets into three categories:

On the flip side, they should be noticeably tougher if you’ve increased your own Toughness. "Pets should derive their Toughness from yours, and if you skip out on it, your pets’ survivability should be noticeably lower as a result. They currently scale with most of your stats but not all of them. "Pets should scale with your survivability stats. To counter that, game designer John Yang posted an update on the Diablo 3 forums outlining some of the changes Blizzard is working on to address the issues. As it stands, pets get punished when the monsters you're facing unleash attacks that are easy to avoid for the player, but not so much for the pets, since you can't control them individually. Pets are mainly the speciality of the Witch Doctor class but other classes can spawn them as well based on their skills. Blizzard is on the case and is looking into ways to make them more viable against the new challenges. One of the few aspects of Diablo 3 that didn't get much attention with all the recent patches and the introduction of new difficult arenas, like the Nephalem Rifts and the Greater Rifts, is player pets.
